![]() ![]() ![]() However, his former associates never let up. MacCready helped her manage unfriendly customers on repeated occasions and the two became fast friends. One of the few people willing to overlook his former affiliation was Daisy, the ghoul proprietor of the general store in Goodneighbor. Add to the fact that nobody was willing to work with a former Gunner, no matter how talented or soft-spoken. For three months, they hounded MacCready and drove off his customers. Two mercs in particular, Winlock and Barnes were not willing to let a deserter operate in their territory. However, his troubles with the Gunners were far from over. Hancock let him keep a room in the VIP section of The Third Rail, so MacCready started searching for clients. To make a living in the meantime, he set up shop in Goodneighbor, unwilling to tangle with Diamond City's security force or wander the wastes alone. MacCready however kept the codes in case he ever found someone he could trust who would help him get through the facility's defenses and the hordes of feral ghouls. He only made it a short way in before an infestation of feral ghouls pushed him back. Meanwhile, MacCready, given the Med-Tek facility's security codes by Sinclair in solidarity, attempted to breach the facility on his own. Sinclair found information that indicated Med-Tek Laboratories was experimenting with a universal cure at its Medford facility, but he never got the chance to act on the information because his partner had already died, causing him to give up the search. Shortly after ditching the Gunners, MacCready met Sinclair, a man who was looking for the same thing: a cure for the mysterious blue boils, which were afflicting his partner. MacCready broke ties with them in the summer of 2287 and resumed his career as a freelance contractor. Though the caps were plentiful, the Gunners' lack of scruples and indiscriminate approach to collateral damage were at odds with MacCready's personal code and the promise he made to his son. When he arrived, the Gunners were recruiting sharpshooters into their ranks and MacCready joined up to amass money for his ultimate goal. MacCready moved to the Commonwealth searching for a cure. Every doctor he talked to had never heard of the disease and was at a loss as to how to help the child. He entrusted his child to the care of his friends and departed. The disease sapped his strength, and by the time MacCready decided to hit the road and find a cure, Duncan was almost too weak to walk. His almost idyllic life came to an end when his son was exposed to something in their fields and the next day developed a fever accompanied by blue boils all over his body. ![]() Everything was peaceful for a time as MacCready worked the land and Duncan grew. He made a promise to Duncan to clean up his act and be a better person, starting with swearing off cursing. Lucy and MacCready had a son, Duncan, but Lucy was killed by feral ghouls. She gave him a carved toy soldier in return, something he always kept on himself regardless of where he went. He told her that he was a soldier, out of fear that he might lose her if he revealed that he was a stone-cold killer. With her at his side, he could press ahead no matter the horrors that faced him. Lucy always had MacCready's back and helped him through the darkest of nights in the wasteland. In the course of his travels, he met a woman named Lucy, and the two fell in love. When MacCready turned sixteen and left Little Lamplight, he took to wandering the wastelands as a gun for hire. Īccording to MacCready, engaging targets at long range meant one did not take too many chances in the treacherous Capital Wasteland to stave off death for another day. MacCready's coup resulted in him becoming mayor. After Princess declared herself the new Mayor and renamed the position after herself, her rule lasted about five minutes, until MacCready punched her in the face and stated that Little Lamplight needed a leader, not a princess. 2 Interactions with the player characterīorn in the Capital Wasteland to parents he never knew, MacCready became the head of the Little Lamplight children's colony in 2274, when he was only ten years old.
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